A downloadable game for Windows

This iteration of Gryptic is a first person, action, survival dungeon crawler. While I have grand ideas of how to expand this into a rogue-like RPG, the first prototype will serve as a vehicle for testing and improving the moment-to-moment gameplay. The initial release is quite small, but the next update should include a bottomless procedurally generated dungeon which I'll use to deliver experimental content.

I'm very interested in your feedback! While I'm working on the next update, here are some areas I'd like to get some feedback on:

  1. Did you get stuck at all? If so, where, and what was tricky?
  2. What did you dislike the most about the prototype?
  3. What did you enjoy the most about the prototype?
  4. Was there something you were expecting to be able to do during the prototype that the game didn't support? If so, what?

If you like what you see so far and want to support the project, or if you want to get content updates before they are released to the public, consider supporting me on Patreon here: https://www.patreon.com/trashwizz

Download

Download
Gryptic_Prototype_091225-1.zip 224 MB

Install instructions

Gryptic does not need to be installed. Instead, do the following:

Windows:

  1. Download the latest version of the game files.
  2. Un-zip the files to your preferred location.
  3. Launch the game from the un-zipped folder.

Comments

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1.I finished the game

2. The combat, all the combat was attack , then go back.

3. The atmosphere and the two hands system.

4.Yes, platform levels

Thanks for the feedback! Combat is definitely an area that needs a lot of improvement, and while my next update won't add much in terms of combat, its a high priority in future patches.

I do have a question about your answer to #4. By platform levels, do you mean areas of the game where jumping and movement are part of the challenge?

I'm asking because I'm currently working on a procedural level generation feature, and I could slip some platforming type rooms into the mix (where you might need to make some precise jumps to reach a randomized reward, or to avoid falling into spikes).

Yep. I feel like the jump button isn’t used well since it’s only for obstacles that aren’t really challenging. It would be great if there were platforming sections to make better use of it.

I agree, jump isn't really utilized yet as a game mechanic in v0.011. Since I haven't designed many modular parts for the procedural level generation system yet, I should have time to create some rooms that feature some platforming challenges for the next update.