Thanks for the feedback! Combat is definitely an area that needs a lot of improvement, and while my next update won't add much in terms of combat, its a high priority in future patches.
I do have a question about your answer to #4. By platform levels, do you mean areas of the game where jumping and movement are part of the challenge?
I'm asking because I'm currently working on a procedural level generation feature, and I could slip some platforming type rooms into the mix (where you might need to make some precise jumps to reach a randomized reward, or to avoid falling into spikes).
Yep. I feel like the jump button isn’t used well since it’s only for obstacles that aren’t really challenging. It would be great if there were platforming sections to make better use of it.
I agree, jump isn't really utilized yet as a game mechanic in v0.011. Since I haven't designed many modular parts for the procedural level generation system yet, I should have time to create some rooms that feature some platforming challenges for the next update.
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1.I finished the game
2. The combat, all the combat was attack , then go back.
3. The atmosphere and the two hands system.
4.Yes, platform levels
Thanks for the feedback! Combat is definitely an area that needs a lot of improvement, and while my next update won't add much in terms of combat, its a high priority in future patches.
I do have a question about your answer to #4. By platform levels, do you mean areas of the game where jumping and movement are part of the challenge?
I'm asking because I'm currently working on a procedural level generation feature, and I could slip some platforming type rooms into the mix (where you might need to make some precise jumps to reach a randomized reward, or to avoid falling into spikes).
Yep. I feel like the jump button isn’t used well since it’s only for obstacles that aren’t really challenging. It would be great if there were platforming sections to make better use of it.
I agree, jump isn't really utilized yet as a game mechanic in v0.011. Since I haven't designed many modular parts for the procedural level generation system yet, I should have time to create some rooms that feature some platforming challenges for the next update.